Leveling & farming guide

Best Tarstone XP Farm in Mortal Shell 2

Equip several unfinished Tarstones at once, clear a short enemy-dense loop beside a Beacon, rest, and repeat without wasting XP at a full bar.

Community reports
Last updated
August 23, 2026
Last verified
August 23, 2026
Game version / patch
Current retail release

Farm a fast Beacon loop with every unfinished slot filled

Tarstones gain XP from kills while equipped; you do not need to activate their effects. Equip as many compatible, unfinished Tarstones as possible, kill the densest nearby group you can clear safely, rest at the Beacon to respawn it, and swap out every stone as soon as its bar is full. GamingBolt

For progression, normal exploration is efficient enough early. Current player reports favor Desolate Keep for an early/mid-game loop and Faithful Shelter late in the game. These route values are community measurements, not fixed official rewards.

Supported

The four XP rules that prevent wasted farming

  • Equipped is enough.The effect does not need to activate; the stone must occupy an active, compatible slot while enemies die.
  • Level 1 needs 10,000 XP.Temper it at the Tarforge to unlock the 20,000 XP Level 2 bar. GameSpot
  • Death does not erase XP.A risky loop may still progress the stones, though repeated deaths lower real XP per minute.
  • Full-bar XP is wasted.Progress does not carry into the next bar. Replace capped stones or Temper them before continuing. GamingBolt
Supported

Level multiple Tarstones in the same run

Fill every usable Shell, Ability, Combat, and Infusion slot with a stone that still needs XP. One guide describes a maximum of ten simultaneously equipped Tarstones when all applicable slots are available. GamingBolt

Do not weaken the loadout so much that each reset becomes slow or unreliable. Keep the damage and survival effects needed to clear the loop quickly, then use the remaining slots for passive leveling.

Player reports — route values vary

Current Tarstone XP farming routes

StageRouteReported Tarstone XPBest use
Early gameNormal exploration and bossesNo stable route valueProgress without detouring or spoilers
Early / midDesolate Keep: opening rooms, Grisha pit, hook-hand enemyAbout 1,000–1,500 per clearShort, repeatable loop with other rewards
AlternativeBeacon with four Grisha hunters and a nearby tree enemyAbout 970–1,000 per clearFast reset if the encounter remains favorable
Late gameFaithful Shelter BeaconAbout 1,800–3,000 per runHigher reported yield; location spoilers

The original route discussion contains an image and multiple independent replies supporting Desolate Keep and Faithful Shelter as useful farms, but reported totals vary widely. Reddit route discussion Desolate Keep discussion

Practical benchmark

Choose the fastest route for your build, not the largest XP claim

Measure one complete cycle from leaving the Beacon to resting again. A lower-value loop wins if you clear it safely and reset twice as fast. Include deaths, loading, travel, and inventory swaps in the comparison.

Useful benchmark

At roughly 1,000 XP per reset, Level 1 takes about 10 runs and the next bar about 20. This is arithmetic based on the reported route value, not a guaranteed run count.

Not confirmed for Tarstone XP

Should you farm in Night Mode?

Night Mode is useful when you also want Coins or Gloom, but current material does not prove that it directly multiplies Tarstone XP. If harder enemies increase clear time or deaths, it can reduce practical Tarstone XP per minute despite improving other rewards.

Troubleshooting

Why is a Tarstone gaining no XP?

  • It is not in an active slot: owning or carrying the stone is not enough.
  • The slot is incompatible: confirm the stone is actually equipped, not merely selected in a menu.
  • The bar is already full: Temper it at the Tarforge; extra kills will not overflow.
  • You expected effect usage to matter: kills while equipped are the supported trigger.

Player frustration often comes from hidden per-enemy values and slow feedback rather than a separate activation requirement. Reddit leveling discussion

Frequently asked questions

Do I have to activate a Tarstone effect to earn XP?

No. Keep the Tarstone equipped in an active, compatible slot while killing enemies; its effect does not need to trigger.

How much XP does each Tarstone level need?

Level 1 needs 10,000 XP before Tempering to Level 2. The next bar needs 20,000 XP before the Level 3 Temper.

Is Tarstone XP lost when you die?

No. Current guides report that earned Tarstone XP remains after death.

Does Night Mode increase Tarstone XP?

Night Mode improves other combat rewards, but the reviewed sources do not establish a direct Tarstone XP multiplier. Use it for combined farming only if the extra danger does not slow your route.